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Showing posts with label research_work. Show all posts
Showing posts with label research_work. Show all posts

28.2.09

Improving Classroom Learning With ICT

Improving Classroom Learning with ICT, written by colleagues Rosamund Sutherland, Susan Robertson and Peter John and published as part of the Teaching and Learning Research Programme's Improving Learning Series by Routledge, presents the findings of the InterActive Project, based at The University of Bristol's Graduate School Of Education between 2000-2004.

Improving Classroom Learning With ICT, sets out to draw together evidence from this wide ranging research project, drawing on teacher's and learner's experiences of ICT to

  • explain why the process of integrating ICT is not straightforward
  • discuss whether the roll out of hardware and infrastructure alone are sufficient to ensure full integration and exploitation of ICT investment
  • emphasise the pivotal role that teachers play in supporting learning with ICT across the curriculum.
  • argue that teachers need a greater understanding of how to put ICTs to use in teaching and learning
  • highlight that out of school use of ICT has an impact on in school learning.
  • consider what kinds of professional development are most effective in supporting teachers to use technology creatively and productively.
Throughout the book case studies are used to illustrate key issues identified while also elaborating on how current and emerging theoretical ideas look in the classroom. The classroom based case studies are based in so called Subject Design initiatives, sequences of classoom activities, specifically developed to embed technologies in support of curricular learning outcomes. Many of these include vignettes and writings by the teachers themselves who planned, managed and worked these in the classroom.

I feel privileged to have been part of the project, and to have had some of my work included among many developed by other talented practioners, cross phase and cross curriculum within this text. The book is not a how to, or one that deals with the teaching of ICT, but is concerned with looking at the wider issues surrounding the implementation and develpment of ICTs as learning tools, and is described by the authors themselves as being of interest to all those concerned with maximising the benefits of ICT in the classroom.

Full Reference:
Sutherland, R., Robertson, S. & John, P. (2008) Improving Classroom Learning with ICT , UK, Routledge.

17.8.07

Starting from the Student..thinking aloud

I was asked the other day to comment by my tutor, on a research digest article, regarding Interactive Whiteboards, by the NCETM (The National Centre for Excellence in Teaching Mathematics) This document is really interesting not for what it has to say about the use of technologies in Mathematics lessons, but in the assumptions it makes regarding teacher perceptions of the role of talk as a tool in ICT mediated learning contexts. This was of particular interest to me since this has formed an integral part of the literature review for my dissertation, which uses digital video to explore aspects of what learning looks like in my ICT mediated mathematics lessons. It has helped me reframe the perspective of my discussions, and provide context and relevance to some of the issues I had, previously raised about an overly generalised outsider perspective on how ICTs are used to mediate learning.

What seems at the moment more relevant to me, in terms of understanding what learning might look like, is in the material that surrounds the IWB review presented, and what it has has to say about the use talk, in supporting, framing, mediating and developing mathematical contexts. The "transformative potential" of the IWB lies not in the technology, but how we as teachers understand it as mediating tool in learning situations, We seem to shy away from the idea that IWBs are presentation tools, becoming defensive about our perceptions of it, but essentially this is what they were designed for. In the classroom however their transformative potential lies in how we use them as a vehicle to bring together a host dynamic tools within wider structured and tool mediated collaborative or communal work. How as "designers for learning" teachers draw on the affordances of software environments and other tools to engage their learning communities, for example through guided investigation and problem solving approaches within shared and communal tasks.

The current web 2.0 revolution is evolving through social networks, where learning together and communal knowledgebuilding is a key and accepted element. I learn much by visiting other blogs, wondering how certain things were achieved, experimenting and joining in sharing ideas, and seeking support from a diverse network. In the classroom I know this occurs also, but the key to enabling this is how we use the space to share in the knowledge and experience developed by one member of the community, building on this through the experiences we bring for the benefit of everyone, seeing each contribution or idea as part of a larger whole. Using the ideas embedded here, and stemming from engagement with the work of Neil Mercer, I have begun to use his view of talk, as a process of "thinking together," to look at how or whether the IWB and other mediating tools used supported the creation of common knowledge and ideas in my classroom, and the strategies I used that enable or disable this process to take place. Anyway to end on a lighter note, thinking about starting from the student I found this today thanks to Doug Dickinson

A group of young children were sitting in a circle with their teacher ...
...she was going around in turn asking them all questions.

"Davey, what sound does a cow make?" Davey replied, "It goes 'moo'."

"Alice, what sound does a cat make?"Alice said, "It goes 'meow'."

"Jamie, what sound does a lamb make?"Jamie said, "It goes 'baaa'."

"Jennifer, what sound does a mouse make?"Jennifer paused, and said, "Uhh... it goes... 'click'!"

Submitted by Dave, Bolder, Co to My Kid Sister's Sayings .

I have to say this really appealed to me, as a similar incident occurred when a colleague from Chile was drawing with his son. They had made an elephant, and were colouring it in. My colleague asked if he could paint the elephant grey, and his son reached over dipped his finger in the paint and pressed on the elephants body. Unfortunately unlike the PC based "paint" this did not result in a flood fill, which is what his little boy had expected. So talk, what we say and how we interpret it does have a bearing on the common meanings we make!

9.8.07

Gestures can tell us Learning is in progress!

"Teachers who use gestures as they explain a concept -- such as a hand sweep to emphasize an equation's symmetry -- are more successful at getting their ideas across, and students who spontaneously gesture as they work through new ideas tend to remember them longer than those who do not move their hands."

I have been fascinated in ICT sessions to experience how children share ideas through pointing, changes in body position and how how thoughts and ideas seem to be modelled, externalised or rehearsed through the movement of hands. In classs when words have escape students they act them out by mime when they don't have the vocabulary to express what they want to say but can show. Check out this fascinating Article from the Washington Post. What might the implications of this for understanding the role tools such as Interactive Whiteboards play in learning?

9.4.07

On Video Data, Comic Strips and Learning Stories

Finally got back to my Masters Dissertation this week, and began by reading a thought provoking paper, by Lydia Plowman and Christine Stephen, of the Interplay project based at The University of Sterling. I had the priviledge of meeting Lydia a few years ago, at the CAL'05 Conference. Some colleagues and myself, had also presented our emerging work from a Research Project based at The Graduate School of Education in Bristol, as a symposium. Our methodology then as mine does now involved the analysis of video data collected in my classroom, and since this medium was also used by Interplay I was very interested to hear what Professor Plowman had to say. In the case of my current project, the data was collected by colleagues during the InterActive Project. It involved video capture during 8, Year 4 numeracy hours, where the students used Excel in guided investigations, to support exploration of the functions of graphs and charts. As my Tutor can verify, and I have to say she has been incredibly patient with my perfectionist attitude, I have spent a considerable time stumbling around the methodological process, not the analysis per se, but the sheer volume of data collected, and how I am actually going to write it up. There is also, an at times, alarming character based facet to this, in that everytime I come back to it I find something new, and with this a new set of questions emerge. This is an unfortunate by product of a rambling mind and not a lack of focus in my questions.

We have used the idea of "iterative cycles of review" as a way of facilitating "ways of seeing." Video at first hand seems to offer a cornucopia, but it is easy to make assumptions that what we see is what we get, and to assume that everyone will read the data and see the same things that we do. This however is frequently not the case. Lets take the example of a visit to the cinema with friends. On leaving we may have all watched the same movie, yet from the discussions which emerge you could be mistaken for believing differently, as the group identify different parts of the film to talk about. Taken out of context, by an outsider listening in, these apparently disperate episodes would seem disjointed, even alien and have little meaning. There may be common high impact moments, but more often than not we highlight very specific individual moments of interest, parts that stood out and had personal impact and meaning for us, and which are very different to those of our friends. Even the same episode, might be described from a different perspective, the visual effects, the protagonists reaction and so on. As the discussion evolves we might eventually come to focus on specific moments, as the outing was a social event and we seek to create a common experience from the whole we have shared. Our approach to "Iterative cycles of review," involved a similar idea, a number of "viewers" worked together collaboratively to identify common themes within data collected, and using our shared experience over time set out to negotiate common meanings through discussions mediated by the data we had engaged with, attempting to tell a shared story based on the common experiences presented in the evidence we had evaluated. Within the analytical process for the symposium above we also used the Studio Code software environment, to tag episodes from the video which corresponded to instances of events and actions within categories we had agreed upon and identified in the data. This introduced some interesting questions for me around perceptions of what happens when children are learning in teacher designed ICT mediated situations, the role of the teacher, and what learning looks like during ICT supported tasks, and so my return to the original InterActive Project data I am using for this project.

In the Plowman and Stephen paper, the authors have used Plasq's Comic Life, to present screen captured video data alongside captions and examples of dialogue between adults and students in the preschool/foundation stage playroom to exemplify particular forms of what they call "guided interaction." They use comparisons between ICT and non ICT based activities as frames to support "ways of seeing," and presenting how interactions observed within more traditional activities, might be developed, evolve and compare with interactions mediated by ICTs as learning tools. The use of the comic strip format sets out to share what has been learnt from their research and as well as forming part of the frame used in data analysis, is intended to support the dissemination process of findings to pre school staff, helping them to identify examples of guided interaction within their use of technology.

I am very much an amateur Mac user, and "emergent researcher." My Mac has largely been employed for multimedia work, video editing and the like, but I was so inspired by what I read, I felt I ought to try out the software, which I feel may help me present the data I want to discuss in my project submission. It also has the potential to extend my current assessment for learning practices and evidence collection activities as I prepare my porfolio for NAACE Mark assessment. In previous assignments for my degree I have presented data from video as "snippets from Learning Conversations." or as "Narratives of Learning." using text supported by images captured from video, or linear presentations using PowerPoint to support observations, analysis and presentation of visual evidence. These digital PowerPoint learning stories (Narratives of Learning), have proven to be useful tools in presenting classroom learning as it unfolds through linked events emerging from the class as a community of practice. I have however become increasingly aware through engagement with video captured of my students at work of the dangers of focussing solely on "the moment," and using dialogue and conversation as evidence when observing students using ICTs. I have also begun to think about what I have come to see as "meaningful inactivity," times when students seem not to be involved physically or verbally with a task at the computer, but when asked about this are able to discuss what they and their partner have been doing or what they have learned from the experience. This type of action has drawn into focus, some practical everyday issues, like those annoying moments when a student who has apparently not engaged with a class task, is then able to relay what has been happening around them. There are also occasions when single word utterances between students seem enough to change the direction of a computer ( or non computer) based task, however when these utterances are viewed within the original context of the video, gestures and visual feedback from the screen become part of a more complex picture than this apparently simplified student discourse would tend to suggest. Language may be a key support in the movement of a task, but the other tools used also seem to mediate and facilitate changes in direction through feedback, with the gesture and motion of the participants communicating what they would like to happen. The richness of the visual and verbal context presented in the video from the activity system which evolves around in this case the computer presents a much broader context to the activity from which so much can be lost, as elements are removed during analysis. And here in lies my conundrum, how to present this richness. I have used a range of methods, including transcription and an emerging framework for multimodal analysis of the data so far, but this is heavily dependent on detailed description, and reliant on the written word to provide context for the activities and actions of those involved. Maybe a multimodal approach to presenting data, will help support the refining of the analytical and presentation process. It will be interesting to see whether using the comic strip format will enable me to engage with the data and tell this particular set of learning stories, while enabling me to visualise and formulate more clearly what the evidence seems to be telling me about what learning looks like as action in ICT mediated situations.