This post is by way of a thank you to the colleagues who attended my workshops at the South 4 Shared INSET Day at Bridge Learning Campus last Friday. The blog set up for these session is available at http://multimodallit.blogspot.com/ where you can access the starting points and template files shared at the session.
Showing posts with label multiliteracies. Show all posts
Showing posts with label multiliteracies. Show all posts
21.3.11
26.1.11
Animals Save The Planet
Loving these animated shorts from Discovery's Animal Planet. Each clip depicts a diferent aspect of how we can engage with the three R's- Reduce
- Reuse
- Recycle
18.11.10
Man of Iron: Silent Movie Presentations From Phase 3
Last term I began working with colleagues and students in phase three, as a member of the Integrated Curriculum Team. The young people in phase three are vertically grouped 11-13 years old (y6 to 8) students, and Integrated Curriculum Sessions involve them in engaging with cross curricular themed activities, developed around the focussed teaching of Personal Learning and Thinking Skills.
During term 1 we worked primarily on a project based on The Man of Iron, Isambard Kingdom Brunel and his legacy in the Bristol Area. The Key focus areas were rooted in developing key skills for Independent Learning and Research as well as facilitating situations to promote Team Work and collaboration. Throughout the term, students explored a number of aspects of Brunel, his life and his legacy, using material from Primary and Secondary sources. The following are a pair of video outcomes created using Internet based collect and store processes, and our first attempts at using MovieMaker to prepare and share the outcomes of our work digitally.
In class a number of table top activities were used to prepare and plan the presentations, before using ICTs.
As the video creation process evolved we began to think about how we could create video presentations in a "victorian style." Silent movies/Newsreel arose as a possible idea, and in MovieMaker the credit tools were used to add captioned splash screens between clips. To give the clips that "olde worlde" feel an aged film effect was applied to many of the individual clips, and music added as a soundtrack. The students had a great time, and these are just two from our collection. Hope they provide a little inspiration :o)
Video Attribution: Thanks to George, Maisie, Oliver and Katie
During term 1 we worked primarily on a project based on The Man of Iron, Isambard Kingdom Brunel and his legacy in the Bristol Area. The Key focus areas were rooted in developing key skills for Independent Learning and Research as well as facilitating situations to promote Team Work and collaboration. Throughout the term, students explored a number of aspects of Brunel, his life and his legacy, using material from Primary and Secondary sources. The following are a pair of video outcomes created using Internet based collect and store processes, and our first attempts at using MovieMaker to prepare and share the outcomes of our work digitally.
In class a number of table top activities were used to prepare and plan the presentations, before using ICTs.
- Inference squares were used to facilitate and support image based reading activities, and ground the raising of questions as starting points for research.
- Mindmapping was used to record and help link and group key ideas collected from a range of text sources, including books, internet based texts, images and the reading of videos.
- Timelines were used to chronologically order and sequence the major events in Brunel's life.
- Desk Top Timelines then formed the planning frame that supported image searches and helped sequence the basic story we wanted to tell using Movie Maker
- Images collected from the web were imported to MovieMaker and sequenced/ chronologically or grouped according to the preferred method of presentation.
- The original intention was to have students record a voice over, so our paper based timelines were developed to become "storyboards" with simple scripts to support this.
As the video creation process evolved we began to think about how we could create video presentations in a "victorian style." Silent movies/Newsreel arose as a possible idea, and in MovieMaker the credit tools were used to add captioned splash screens between clips. To give the clips that "olde worlde" feel an aged film effect was applied to many of the individual clips, and music added as a soundtrack. The students had a great time, and these are just two from our collection. Hope they provide a little inspiration :o)
Video Attribution: Thanks to George, Maisie, Oliver and Katie
11.11.10
Bristol.... The Edam Is Stranded: Comic Strips, You Tube, Print Screen and Publisher
This term during ICT enrichment sessions, a colleague and I have begun to develop a sequence of activities working towards the creation of comic strips.
Comic Strips are complex text forms that I have explored a number of times through posts in my blog, but they are also great fun. In introducing comic strips, how they are constructed and the features of the text type, we wanted to provide space for the students simpy to play and explore. This resulted in our initial session using an online comic strip generator. Our choice for this was Make Beliefs Comix a site providing 3 frame strips, drag and drop characters and tools, and point and click editing. This allowed the students space to simply play and create in the style and genre while becoming familiar with some of the features we might expect to see supporting text development in a comic strip eg captions, speech and thought bubbles etc. A key skill we also expect is the student's capability to take screen shots of their work, to support our APP process, so completed strips were copied, using the prtscr before being pasted to a local application (MS Publisher) for cropping and resizing, the latter part of this process being a useful one for the students to use later as they create their own comic strips.
As teachers in our school have access to You Tube, I decided to develop the sessions around creating new stories and narratives from familiar starting points. To introduce the sessions we began watching a couple of movie shorts from the Aardman YouTube Channel, and the Cracking Contraptions series. I chose the Snoozatron and Shopper 13, for my sessions partly because I love the sixties seventies space race puns in the latter, but also because Gromit's facial expressions throughout the snoozatron, just beg for and invite the use of visual cues to infer possible content for thought bubbles.
You Tube uses flash movies, which gives another advantage, in that they can be used. unlike many other online video formats, for direct screen capture from the web browser. Prior to the session I previewed each movie and at significant or interesting points in the story, used the print screen key to capture these scenes. Paused the movie, centreing the movie viewer in the window, I pressed the print screen key to capture scenes. Using Microsoft Paint, the resulting images were then pasted individually into software, cropped and then saved to a folder as JPEG images. In school the images collected from each movie were copied into the shared storage space for access during sessions by students.
Having watched the movies, I shared a prepared model for a publisher based comic strip with the students, (an available design) and modelled how to
Before encouraging the students to begin creating their own visual version of the story of their choice, the first steps in developing their creative recount.
Publisher being an object based package, is a really intersting way to allow students the facilty to draft and redraft visual story structures on the go. Once images have been added the students can then begin manipulating their story, dragging and reorgnising images to develop and resequence their visual narrative.
During this process a number of fundamental DTP and graphic handling concepts become increasingly important to developing a quality outcome from the draft, and identified themselves as incidental teaching points.
The Soccamatic
The Snoozatron
Shopper 13
or composite images created using MS Publisher by the author from images captured from these.
Wallace and Gromit are Nick Park Creations
Comic Strips are complex text forms that I have explored a number of times through posts in my blog, but they are also great fun. In introducing comic strips, how they are constructed and the features of the text type, we wanted to provide space for the students simpy to play and explore. This resulted in our initial session using an online comic strip generator. Our choice for this was Make Beliefs Comix a site providing 3 frame strips, drag and drop characters and tools, and point and click editing. This allowed the students space to simply play and create in the style and genre while becoming familiar with some of the features we might expect to see supporting text development in a comic strip eg captions, speech and thought bubbles etc. A key skill we also expect is the student's capability to take screen shots of their work, to support our APP process, so completed strips were copied, using the prtscr before being pasted to a local application (MS Publisher) for cropping and resizing, the latter part of this process being a useful one for the students to use later as they create their own comic strips.
As teachers in our school have access to You Tube, I decided to develop the sessions around creating new stories and narratives from familiar starting points. To introduce the sessions we began watching a couple of movie shorts from the Aardman YouTube Channel, and the Cracking Contraptions series. I chose the Snoozatron and Shopper 13, for my sessions partly because I love the sixties seventies space race puns in the latter, but also because Gromit's facial expressions throughout the snoozatron, just beg for and invite the use of visual cues to infer possible content for thought bubbles.
You Tube uses flash movies, which gives another advantage, in that they can be used. unlike many other online video formats, for direct screen capture from the web browser. Prior to the session I previewed each movie and at significant or interesting points in the story, used the print screen key to capture these scenes. Paused the movie, centreing the movie viewer in the window, I pressed the print screen key to capture scenes. Using Microsoft Paint, the resulting images were then pasted individually into software, cropped and then saved to a folder as JPEG images. In school the images collected from each movie were copied into the shared storage space for access during sessions by students.
Having watched the movies, I shared a prepared model for a publisher based comic strip with the students, (an available design) and modelled how to
- Open Microsoft Publisher
- Change the page orientation
- Insert images from file and where the prepared files could be found
- Change file view so they could browse image thumbnails to aid their image selection
Publisher being an object based package, is a really intersting way to allow students the facilty to draft and redraft visual story structures on the go. Once images have been added the students can then begin manipulating their story, dragging and reorgnising images to develop and resequence their visual narrative.
During this process a number of fundamental DTP and graphic handling concepts become increasingly important to developing a quality outcome from the draft, and identified themselves as incidental teaching points.
- Layering and ordering. When using object based packages latter images added will tend to overlap and cover pieces of earlier images when moved and placed. By using the order tool, images can be moved forward and backward on the page to overcome this.
- In Publisher clicking the view menu and then tools allows opening of a "context menu/tool bar" that appears when an image is clicked, that allows insitu editing of images from this "picture bar." This tool bar allows images to cropped, colour effects to be applied, brightness and contrast adjustments to made and transparency effects to be applied to areas of an image.
- Clicking on the image also reveals resize handles enabling drag and drop resizing of the images and use of the rotation tools on the tool bar also enable free rotation of images, or the possibility to change image orientation by flipping them, giving yet more visual dimensions to image handling.
- Further play with these tools enabling consolidation through talk of the narrative structure to be developed by the students.
- Development of the use of callouts, stars and captioning to add oral text elements to the story.
- Use of peer assesment and review to identify HTIs before editing, revision and publication.
The Soccamatic
The Snoozatron
Shopper 13
or composite images created using MS Publisher by the author from images captured from these.
Wallace and Gromit are Nick Park Creations
3.10.09
Additional Stick Figures for Pivot
This week I visited students in a secondary phase ICT extended learning session. The students were using Pivot Stick Animator, to develop short stories following on from previous sessions where they had planned and developed their own background scenery to help them tell these. As I was talking to one of the students about their work from nowhere there appeared a beautifully crafted jet fighter that flew across the scene, needless to say I came away from the session with a new online space to share and explore. Droidz a webspace recommended by this group of students hosts collections of ready made stick figures and effects for use with Pivot, these include creatures, vehicles and weapons, as well as a forum
and share space. Though they may not all be everyone's cup of tea, and the existence of a forum and share space will have esafety considerations for direct use with students, the characters and figures available do provide interesting extension possibilities and variety for the existing set downloaded as part of this freeware tool.I would recommend however a visit to the site in order that colleagues can review and check out for themselves figures available, and that primary colleagues might like to create collections using those they feel are appropriate to the activities they they want to develop with students, rather than giving free reign. Hopefully this space will make an interesting visit and add an additional tool set to your bookmarks. Thanks go to the student group who pointed this out to me this week. Can't wait to read your outcomes.
7.5.09
Getting Persuasive: Creating TV Style Advertisements with Photostory
This term we have been working on a science based theme around materials and their properties. To engage our students with cross curicular persuasive writing we decided to adapt parts of this to focus on the "three Rs." Hmmm Back to basics ay! A real vote winner in the past, but in this case not "readin' 'ritin' and 'rithmetic" (though we have done lots of this too) rather the Three Rs in question have been how we can "reduce, reuse and recycle."Getting Persuasive
We began our literacy unit by reading and reviewing a range of texts, posters, leaflets and letters, and using these to identify features of the text type that drew our readers in. These included visual and layout features such asthat would identify these text formats as being part of the non fiction genre. Moving on to identify language features such as
- emotive imagery,
- the use of rhetorical questions
- cause and effect and logical connectives.
- and looking at how these devices were used to support the expression of opinion
- What persuasive texts look and sound like?
- Who might write these and why?
- and How they work?
Persuasive writing is an interesting and complex sub genre, in that even though classified as Non Fiction, texts are constructed around the feelings of an author. They may appear to find their origin in "fact" but are usually driven by the emotions and opinions of an author based on their interpretation of facts as they see them. They may appear to be objective, but usually present only one side of a potential argument. Helping students to understand this, requires that they attempt to put themselves in the shoes of their audience and begin to develop some empathy with the other side of the case, inorder to choose relevant ideas they can express that appeal to both sides or those without their experience.
To help with this and our exploration of the genre we presented a simple "marking ladder" that we could use to help evaluate the texts we engaged with, and that could be unpicked and developed as we worked to reflect the key features of a persuasive text as we saw them. This included ideas presented above, but also set out to frame generically success criteria for the writing outcomes that students would develop later, and that could be used to frame comparison between their work and the texts we had explored. These texts we decided should- Open with a strong statement of opinion
- Provide 3 key points to support this supported by facts
- Close with a reassertion of the opening statement using either a slogan, an assertion or a question.
Working Towards A Digital Writing Outcome
In building up to our final Writing Outcome, which was to produce a TV advertisement or Video Presentation, we also read these British TV advertisements with voice overs by Eddie Izzard and Jane Horrocks, as well as this interesting stop motion project by simondo89 I discovered on You Tube.
Refering back to our Marking Ladder and success criteria for "writing," we investigated how these videos used similar ideas to persuade. The students identified the use of slogans and Logos as key tools to stating opinion and asserting ideas, but also how the use of visuals such as gesture alongside music were used to persuade us that "recycling was cool." We used comparison charts to review the three videos gradually over several sessions, looking at one initially to identify features that supported our big idea. If the advertisements are telling us that recycling is cool how are they doing this? What makes us think or feel this way?
In The Eddie Izzard Example, the voice over was seen as cheeky and quirky, presenting a casual almost throw away idea. We got to this point via the expression by one of my class that the voice over was "idiotic." This invited discussion around what she meant by this, and lead to time spent unpicking the idea and why the voice might have been prersented in this way. In addition students mentioned the type of music chosen, the bright airy look of the scenes, the shiny newness of objects and the fact that the "new everyday objects" presented were highlighted in the video as the cans they were made from. This added to the "coolness" because no one would have anything like them in their homes. The young fellow who was the focus of the story told also had a slinky, casual way about him strutting about the scene, casually casting his can into the recycling bins, and going about his business as if it was everyday. I was really pleased when a number of students after several readings mentioned how the advert also began with the character throwing away his can and ended in the same way... The advert itself was "kind of recycling." As can be seen in the outcomes later, many of the ideas in this video were borrowed as available designs to use in the works that developed as a result.
Looking at the other 2 advertisements we began with these ideas looking for similarities. The Jane Horrocks Advert from the same series used very similar ideas, Here the character from the previous video was seen playing a computer game, skateboarding and collecting points as he collected bottles to recycle. As a result the "coolness" of recycling glass was expressed in almost identical ways, but also afforded the questions around the idea of audience and who the advert might be aimed at? Using clues such as continuity of the central character, the music and visuals we decided that the video was probably directed at us, and how we could persuade our
parents and grandparents to recycle. Though the main idea that it was cool, the use of the game perhaps lead us to see how recycling needn't be such a big thing, or get in the way of how we usually behave.The final stop motion project, I think really excited the students as they had recently done some stop motion work, and could see how this advertisement had been been put together. A fantastic tool in as it turns out for engaging them crosscurricularly with the oft neglected ICT curriculum strand 4 statements around "Reviewing, modifying and evaluating work as it progresses." In this video using simple visual tools such as the recycling symbol, items from the bin, an image of the world, lettering from an old newspaper, and a piece of carefully selected music, a really simple message was transmitted by reusing material that could have been found in our bin to persuade, no voice over just a litter dance using throwaways, slogans and captions. The message portrayed used a number of familiar processes, and as such enabled them to begin drawing on prior learning to begin discussing how this had been achieved. It also began to open up the task we wanted the students to carry out. Helping identify with them the transferable skills we could use from a variety of ICT based processes such as animation, podcasting, video storymaking to contextualise the writing outcome.
Getting Persuasive with PhotoStory
The final phase of our Literacy Project was to make a short TV style advertisement./video presentation aimed at persuading our parents and other adults that we should recycle. For this we decided to use PhotoStory, the reasons for this I hope will become clear as the process is outlined and you view the completed outcomes .
In making the advertisement the children worked in groups of 4.
- Firstly they planned and then scripted their voice overs using the structure and success criteria above.
- Using the script as a frame we used Flickrstorm and Google Images to locate and save 5 images that we thought would support and help express our ideas.
- These images were imported to Photostory and sequenced.
- The text tool was used to place our slogans or key message on the first frame and to add credits to our final one.
- The children then rehearsed there voice overs, considering how they would express their ideas before..
- Using the inbuilt voice recorder and microphones to record each child's contribution over the appropriate image.
I love the outcomes of which these are only three examples. They are starting points on a journey that I feel reflect the children's emergent and growing understanding of how these text types work.
- Slogans and opening statements include ideas like "Don't Turn Away," "Prepare to be Amazed," "Our World Could Look Like This." Attempts to grab attention!
- An appropriate choice of Emotive images or bold and borrowed ideas to open and close their advertisements.
- Use of simple cause and effect sequences such as, how composting feeds worms, who feed the birds and this is Good for them and must be "GOOD FOR YOU!"
- and assertions of ideas such as "It is up to you!"
- The sense of fun in the experience from a student perspective is also eveident as they attempt to include features they experienced in reviewing advertisements eg singing part of a script, and how their reading process is developing with experiences from storytelling and podcasting sneaking in as they find themselves inadvertently inferring and improvising through prediction rather than verbatum use of scripts.
In supporting the development of this unit, the immersion of the students in a theme,
- involving visitors,
- auditing classroom and staffroom bins,
- asking questions around school about what happens to our "rubbish,"
- discussing and exploring how materials can be reused, the process of recycling materials and the possible consequences of not doing so
As a result of a "bin audit" from the staffroom this week, students have suggested the need to create posters that offer advice to staff and other students about how they can improve their 3 Rs. Our completed advertisements have been placed on the VLE to share with our parents at home, though not being able to wait it seems one student arrived yesterday, knowing we were about to make our advertisements with a flash drive, so she could take her group's home to share after school. Another student out ill yesterday, but knowing we were going to be making our advertisements yesterday, used photostory on his home PC and sent the result to me by email. The students have clearly been excited and highly motivated by the projects with the images throughout this post reflecting the level of engagement and fun associated with developing the outcomes. Next week following the excitement of this process we hope to launch our campaign a little wider with a first public airing during assembly.These videos also present themselves not as an end product but rather potential starting points for future work as reference tools for others as well as ourselves. I was privileged last week to experience some of our secondary students working on OCR Nationals coursework, and in addition to use within the Pimary Phase, have begun wondering how as an all through school, these could be used to promote and support continuity and progression, acting as evaluation tools and starting points for older students to evaluate and develop video based projects of their own. The idea of beginning with the work of other students regardless of age, in order to illustrate processes and identify steps for self improvement and development in the quality of outcome would be fantastic. In an all through environment such as ours it would be a really exciting to involve older students taking on and helping to move forward the work of their younger peers, extending work such as this and developing it for their own benefit, while perhaps sharing and presenting new resources that can further enhance the learning and experiences not only of themselves but other students and the colleagues who are learning alongside them. Perhaps in closing my thoughts truly are running away with themselves... However in recycling these videos the Possibilities do seem truly endless.
9.4.09
Looking Into The Past And Playing with Images
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I love this idea From Jason Powell pointed out by a colleague on Twitter. In previous posts I have reflected and waxed about how we might use historical images to investigate, locate, discuss and compare modern scenes within a given location. This use of digital photography to embed the past within the modern scene however is a really interesting idea. I like the way the historical landscape is not removed from the scene, but used as integral to it and fits like a missing piece from a jigsaw puzzle. Just pondering how this type of image composition process might be used as part of a digital photography project. How practical it might be to embed it in field trips or orientering type activity.
Being a bit of a Pink Floyd fan, and ambling off track a little as usual, seeing these images and a recent tweat around using ICT to support art projects reminded me of a small scale project with some students a while back using a trial version of Serif Photoplus I picked up at a conference. The project involved creating images in the style of Magritte.
Downloaded scans of paintings from the Internet were used initialy to create template files and masks, where for example in this image the landscape was removed. The painting and window used to form a framing layer. The students used digital cameras to capture views and images from around school including landscapes and objects captured from unsual angles.
Once downloaded to the computer the children chose a frame for their image, and applied filter effects to their own images, before inserting these to the template, and exporting these as jpegs. This video presentation contains the student outcomes from this activity.
Within the National Primary Framework for Literacy there are number of references to using graphic manipulation to apply effects to images either in response to texts or in support of composition through the creation of scenes and settings. Some of these images particularly the landscapes make for strange viewing.
A number of Magritte's images make great starting points for discussion generally, but would also make brilliant talk for writing prompts in developing openers and links to the weird and wonderful in narrative units such as those associated with Fantasy and Strange World Settings. Here are a couple that set my mind a whirring.
I love this idea From Jason Powell pointed out by a colleague on Twitter. In previous posts I have reflected and waxed about how we might use historical images to investigate, locate, discuss and compare modern scenes within a given location. This use of digital photography to embed the past within the modern scene however is a really interesting idea. I like the way the historical landscape is not removed from the scene, but used as integral to it and fits like a missing piece from a jigsaw puzzle. Just pondering how this type of image composition process might be used as part of a digital photography project. How practical it might be to embed it in field trips or orientering type activity.
Being a bit of a Pink Floyd fan, and ambling off track a little as usual, seeing these images and a recent tweat around using ICT to support art projects reminded me of a small scale project with some students a while back using a trial version of Serif Photoplus I picked up at a conference. The project involved creating images in the style of Magritte.Downloaded scans of paintings from the Internet were used initialy to create template files and masks, where for example in this image the landscape was removed. The painting and window used to form a framing layer. The students used digital cameras to capture views and images from around school including landscapes and objects captured from unsual angles.
Once downloaded to the computer the children chose a frame for their image, and applied filter effects to their own images, before inserting these to the template, and exporting these as jpegs. This video presentation contains the student outcomes from this activity.
A number of Magritte's images make great starting points for discussion generally, but would also make brilliant talk for writing prompts in developing openers and links to the weird and wonderful in narrative units such as those associated with Fantasy and Strange World Settings. Here are a couple that set my mind a whirring.
8.2.09
6 Great Multimodal Starting Points for Writing
Have had a great afternoon browsing, rereading and bookmarking some of my favourite Mulitimodal and Visual Texts. I bookmarked these on Delicious, but have also decided to share them here with the notes I jotted as I went and in order to provide back links to a couple of previous posts where I reflected on the use of a couple.
YouTube - Bert - Moon Sung Lee
Animated story, dialogue free narrative. Great for multimodal reading actvities and talk for writing. Previous Post Spot the Inference.
YouTube - Kiwi! - Don Permedi
Another great dialogue free narrative. Suggested uses by visitors include support for framing y5 narrative units either alongside or instead of the piano.
Links to previous Post: Kiwi by Don Permedi
YouTube - Geri's Game From Pixar
Another useful story for prediction, inference, freeze framing and discussing feelings from Pixar
YouTube - Mike's New Car From Pixar
Some fantastic moments in this movie for freezeframing, discussing thoughts and feelings through exagerated gesture? Just what was going through Sully's mind before he replied to Mike's question? What did he realy think about his new car?
YouTube - DIVX version of Birds Short from Pixar
Not entirely dialogue free but what what might be being said? Just what is going on here? How do the characters respond to each other and the arrival of the larger bird? What do the small birds think of him, and how de we know? Can we create a sense of atmosphere, using clues from action and gesture? What might a human voice over for this film sound like?
YouTube - Michael Dudok De Wit - The Monk and the Fish
A dialogue free narrative, useful for talking about the structure of film, scene setting and camera shots, framing and angle. See reference on Teachers'TV
Reading Film: The Lesson
Reading Film: The Monk and The Fish
YouTube - Bert - Moon Sung Lee
Animated story, dialogue free narrative. Great for multimodal reading actvities and talk for writing. Previous Post Spot the Inference.
YouTube - Kiwi! - Don Permedi
Another great dialogue free narrative. Suggested uses by visitors include support for framing y5 narrative units either alongside or instead of the piano.
Links to previous Post: Kiwi by Don Permedi
YouTube - Geri's Game From Pixar
Another useful story for prediction, inference, freeze framing and discussing feelings from Pixar
YouTube - Mike's New Car From Pixar
Some fantastic moments in this movie for freezeframing, discussing thoughts and feelings through exagerated gesture? Just what was going through Sully's mind before he replied to Mike's question? What did he realy think about his new car?
YouTube - DIVX version of Birds Short from Pixar
Not entirely dialogue free but what what might be being said? Just what is going on here? How do the characters respond to each other and the arrival of the larger bird? What do the small birds think of him, and how de we know? Can we create a sense of atmosphere, using clues from action and gesture? What might a human voice over for this film sound like?
YouTube - Michael Dudok De Wit - The Monk and the Fish
A dialogue free narrative, useful for talking about the structure of film, scene setting and camera shots, framing and angle. See reference on Teachers'TV
Reading Film: The Lesson
Reading Film: The Monk and The Fish
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