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Showing posts with label YouTube. Show all posts
Showing posts with label YouTube. Show all posts

6.2.13

Pen's Video Revision

For a while now one of my colleagues has been producing video files to support student revision and publishing these to his own You Tube Channel.

The videos feature modeled examples of working past GCSE papers and questions.  This post is an opportunity to celebrate his work and to encourage visitors to check out the materials he has developed.  Rob's Videos can be found by following this link.  I hope you find them useful.

11.11.10

Bristol.... The Edam Is Stranded: Comic Strips, You Tube, Print Screen and Publisher

This term during ICT enrichment sessions, a colleague and I have begun to develop a sequence of activities working towards the creation of comic strips.

Comic Strips are complex text forms that I have explored a number of times through posts in my blog, but they are also great fun.  In introducing comic strips, how they are constructed and the features of the text type, we wanted to provide space for the students simpy to play and explore. This resulted in our initial session using an online comic strip generator.  Our choice for this was Make Beliefs Comix a site providing 3 frame strips, drag and drop characters and tools, and point and click editing. This allowed the students space to simply play and create in the style and genre while becoming familiar with some of the features we might expect to see supporting text development in a comic strip eg captions, speech and thought bubbles etc.  A key skill we also expect is the student's capability to take screen shots of their work, to support our APP process, so completed strips were copied,  using the prtscr before being pasted to a local application (MS Publisher) for cropping and resizing, the latter part of this process being a useful one for the students to use later as they create their own comic strips.

As teachers in our school have access to You Tube, I decided to develop the sessions around creating new stories and narratives from familiar starting points.  To introduce the sessions we began watching a couple of movie shorts from the Aardman YouTube Channel, and the Cracking Contraptions series.  I chose the Snoozatron and Shopper 13, for my sessions partly because I love the sixties seventies space race puns in the latter, but also because Gromit's facial expressions throughout the snoozatron, just beg for and invite the use of visual cues to infer possible content for thought bubbles.

You Tube uses flash movies, which gives another advantage, in that they can be used. unlike many other online video formats, for direct screen capture from the web browser.  Prior to the session I previewed each movie and at significant or interesting points in the story, used the print screen key to capture these scenes.   Paused the movie, centreing the movie viewer in the window, I pressed the print screen key to capture scenes.  Using Microsoft Paint, the resulting images were then pasted individually into software, cropped and then saved to a folder as JPEG images.  In school the images collected from each movie were copied into the shared storage space for access during sessions by students.

Having watched the movies, I shared a prepared model for a publisher based comic strip with the students, (an available design) and modelled how to
  • Open Microsoft Publisher
  • Change the page orientation
  • Insert images from file and where the prepared files could be found
  • Change file view so they could browse image thumbnails to aid their image selection
Before encouraging the students to begin creating their own visual version of the story of their choice, the first steps in developing their creative recount.

Publisher being an object based package, is a really intersting way to allow students the facilty to draft and redraft visual story structures on the go.  Once images have been added the students can then begin manipulating their story, dragging and reorgnising images to develop and resequence their visual narrative.

During this process a number of fundamental DTP and graphic handling concepts become increasingly important to developing a quality outcome from the draft, and identified themselves as incidental teaching points.
  • Layering and ordering.  When using object based packages latter images added will tend to overlap and cover pieces of earlier images when moved and placed.  By using the order tool, images can be moved forward and backward on the page to overcome this.  
  • In Publisher clicking the view menu and then tools allows opening of a "context menu/tool bar" that appears when an image is clicked, that allows insitu editing of images from this "picture bar."  This tool bar allows images to cropped, colour effects to be applied, brightness and contrast adjustments to made and transparency effects to be applied to areas of an image.
  • Clicking on the image also reveals resize handles enabling drag and drop resizing of the images and use of the rotation tools on the tool bar also enable free rotation of images, or the possibility to change image orientation by flipping them,  giving yet more visual dimensions to image handling.
 With the images in place our next steps over the coming weeks will be
  1.  Further play with these tools enabling consolidation through talk of the narrative structure to be developed by the students.  
  2. Development of the use of callouts, stars and captioning to add oral text elements to the story.
  3. Use of peer assesment and review to identify HTIs before editing, revision and publication.
Image Attribution:  Images are either Screen captures from YouTube video versions of the Aardman Shorts
The Soccamatic
The Snoozatron

Shopper 13
or composite images created using MS Publisher by the author from images captured from these.
Wallace and Gromit are Nick Park Creations

7.5.09

Getting Persuasive: Creating TV Style Advertisements with Photostory

This term we have been working on a science based theme around materials and their properties. To engage our students with cross curicular persuasive writing we decided to adapt parts of this to focus on the "three Rs." Hmmm Back to basics ay! A real vote winner in the past, but in this case not "readin' 'ritin' and 'rithmetic" (though we have done lots of this too) rather the Three Rs in question have been how we can "reduce, reuse and recycle."

Getting Persuasive

We began our literacy unit by reading and reviewing a range of texts, posters, leaflets and letters, and using these to identify features of the text type that drew our readers in. These included visual and layout features such as
  • headings
  • emboldening
  • the use of logos
  • slogans,
  • and bulleting,
that would identify these text formats as being part of the non fiction genre. Moving on to identify language features such as
  • emotive imagery,
  • the use of rhetorical questions
  • cause and effect and logical connectives.
  • and looking at how these devices were used to support the expression of opinion
Literacy sessions have taken on a slightly different perspective here focusing on developing and engaging with the "functional aspects" of the text type, and considering
  • What persuasive texts look and sound like?
  • Who might write these and why?
  • and How they work?
It is difficult to be passionate about something unless you have experience of the ideas behind it. In order to give context and purpose to the outcomes we wanted to develop the students were immersed in "topic based activities" beyond the literacy hour to support their knowledge and understanding of the key ideas they would need to engage with in the process of writing.

Persuasive writing is an interesting and complex sub genre, in that even though classified as Non Fiction, texts are constructed around the feelings of an author. They may appear to find their origin in "fact" but are usually driven by the emotions and opinions of an author based on their interpretation of facts as they see them. They may appear to be objective, but usually present only one side of a potential argument. Helping students to understand this, requires that they attempt to put themselves in the shoes of their audience and begin to develop some empathy with the other side of the case, inorder to choose relevant ideas they can express that appeal to both sides or those without their experience.

To help with this and our exploration of the genre we presented a simple "marking ladder" that we could use to help evaluate the texts we engaged with, and that could be unpicked and developed as we worked to reflect the key features of a persuasive text as we saw them. This included ideas presented above, but also set out to frame generically success criteria for the writing outcomes that students would develop later, and that could be used to frame comparison between their work and the texts we had explored. These texts we decided should
  • Open with a strong statement of opinion
  • Provide 3 key points to support this supported by facts
  • Close with a reassertion of the opening statement using either a slogan, an assertion or a question.
Within the overall process of exploring texts and developing our writing, we made audience the key focus for our work. Moving into phase two of the unit we gave the students an audience and practiced and applied the ideas we had been developing through the guided and shared writing of letter to our caterers. This sought to persuade them how composting of food waste was a great idea, giving our reasons why, and inviting a response. We know that many of the materials we discard in school are recycled or reused, but what about our food waste? Our new grounds are vast, so we decided to look at how composting as a process could be used to enhance our surroundings rather than perhaps ending up in a landfill? To make these more "official looking" the students also wordprocessed them, allowing them to use some of the visual features we had discussed to be included during the publishing process.

Working Towards A Digital Writing Outcome

In building up to our final Writing Outcome, which was to produce a TV advertisement or Video Presentation, we also read these British TV advertisements with voice overs by Eddie Izzard and Jane Horrocks, as well as this interesting stop motion project by simondo89 I discovered on You Tube.

Refering back to our Marking Ladder and success criteria for "writing," we investigated how these videos used similar ideas to persuade. The students identified the use of slogans and Logos as key tools to stating opinion and asserting ideas, but also how the use of visuals such as gesture alongside music were used to persuade us that "recycling was cool." We used comparison charts to review the three videos gradually over several sessions, looking at one initially to identify features that supported our big idea. If the advertisements are telling us that recycling is cool how are they doing this? What makes us think or feel this way?

In The Eddie Izzard Example, the voice over was seen as cheeky and quirky, presenting a casual almost throw away idea. We got to this point via the expression by one of my class that the voice over was "idiotic." This invited discussion around what she meant by this, and lead to time spent unpicking the idea and why the voice might have been prersented in this way. In addition students mentioned the type of music chosen, the bright airy look of the scenes, the shiny newness of objects and the fact that the "new everyday objects" presented were highlighted in the video as the cans they were made from. This added to the "coolness" because no one would have anything like them in their homes. The young fellow who was the focus of the story told also had a slinky, casual way about him strutting about the scene, casually casting his can into the recycling bins, and going about his business as if it was everyday. I was really pleased when a number of students after several readings mentioned how the advert also began with the character throwing away his can and ended in the same way... The advert itself was "kind of recycling." As can be seen in the outcomes later, many of the ideas in this video were borrowed as available designs to use in the works that developed as a result.

Looking at the other 2 advertisements we began with these ideas looking for similarities. The Jane Horrocks Advert from the same series used very similar ideas, Here the character from the previous video was seen playing a computer game, skateboarding and collecting points as he collected bottles to recycle. As a result the "coolness" of recycling glass was expressed in almost identical ways, but also afforded the questions around the idea of audience and who the advert might be aimed at? Using clues such as continuity of the central character, the music and visuals we decided that the video was probably directed at us, and how we could persuade our parents and grandparents to recycle. Though the main idea that it was cool, the use of the game perhaps lead us to see how recycling needn't be such a big thing, or get in the way of how we usually behave.

The final stop motion project, I think really excited the students as they had recently done some stop motion work, and could see how this advertisement had been been put together. A fantastic tool in as it turns out for engaging them crosscurricularly with the oft neglected ICT curriculum strand 4 statements around "Reviewing, modifying and evaluating work as it progresses." In this video using simple visual tools such as the recycling symbol, items from the bin, an image of the world, lettering from an old newspaper, and a piece of carefully selected music, a really simple message was transmitted by reusing material that could have been found in our bin to persuade, no voice over just a litter dance using throwaways, slogans and captions. The message portrayed used a number of familiar processes, and as such enabled them to begin drawing on prior learning to begin discussing how this had been achieved. It also began to open up the task we wanted the students to carry out. Helping identify with them the transferable skills we could use from a variety of ICT based processes such as animation, podcasting, video storymaking to contextualise the writing outcome.

Getting Persuasive with PhotoStory

The final phase of our Literacy Project was to make a short TV style advertisement./video presentation aimed at persuading our parents and other adults that we should recycle. For this we decided to use PhotoStory, the reasons for this I hope will become clear as the process is outlined and you view the completed outcomes .

In making the advertisement the children worked in groups of 4.
  • Firstly they planned and then scripted their voice overs using the structure and success criteria above.
  • Using the script as a frame we used Flickrstorm and Google Images to locate and save 5 images that we thought would support and help express our ideas.
  • These images were imported to Photostory and sequenced.
  • The text tool was used to place our slogans or key message on the first frame and to add credits to our final one.
  • The children then rehearsed there voice overs, considering how they would express their ideas before..
  • Using the inbuilt voice recorder and microphones to record each child's contribution over the appropriate image.







I love the outcomes of which these are only three examples. They are starting points on a journey that I feel reflect the children's emergent and growing understanding of how these text types work.
  • Slogans and opening statements include ideas like "Don't Turn Away," "Prepare to be Amazed," "Our World Could Look Like This." Attempts to grab attention!
  • An appropriate choice of Emotive images or bold and borrowed ideas to open and close their advertisements.
  • Use of simple cause and effect sequences such as, how composting feeds worms, who feed the birds and this is Good for them and must be "GOOD FOR YOU!"
  • and assertions of ideas such as "It is up to you!"
  • The sense of fun in the experience from a student perspective is also eveident as they attempt to include features they experienced in reviewing advertisements eg singing part of a script, and how their reading process is developing with experiences from storytelling and podcasting sneaking in as they find themselves inadvertently inferring and improvising through prediction rather than verbatum use of scripts.
These videos were entirely self produced and I feel indicate an increasing understanding of how advertisements use paritcular features to atttract an audience in order to persuade. Underpinning this is the student voice and their rehearsal of concepts and ideas from beyond the text as they work to organise their ideas as sense making structures. They are I think nice examples of first steps in the use of video as an independent tool to express ideas, and as starting points for evaluation and review as we plan the next steps in our learning.

In supporting the development of this unit, the immersion of the students in a theme,
  • involving visitors,
  • auditing classroom and staffroom bins,
  • asking questions around school about what happens to our "rubbish,"
  • discussing and exploring how materials can be reused, the process of recycling materials and the possible consequences of not doing so
have developed a sense of ownership around the work we have developed. The students have begun offering their services to help recycle, if other classes sort their rubbish, delivering it to appropriate places around school during break and lunchtimes.

As a result of a "bin audit" from the staffroom this week, students have suggested the need to create posters that offer advice to staff and other students about how they can improve their 3 Rs. Our completed advertisements have been placed on the VLE to share with our parents at home, though not being able to wait it seems one student arrived yesterday, knowing we were about to make our advertisements with a flash drive, so she could take her group's home to share after school. Another student out ill yesterday, but knowing we were going to be making our advertisements yesterday, used photostory on his home PC and sent the result to me by email. The students have clearly been excited and highly motivated by the projects with the images throughout this post reflecting the level of engagement and fun associated with developing the outcomes. Next week following the excitement of this process we hope to launch our campaign a little wider with a first public airing during assembly.

These videos also present themselves not as an end product but rather potential starting points for future work as reference tools for others as well as ourselves. I was privileged last week to experience some of our secondary students working on OCR Nationals coursework, and in addition to use within the Pimary Phase, have begun wondering how as an all through school, these could be used to promote and support continuity and progression, acting as evaluation tools and starting points for older students to evaluate and develop video based projects of their own. The idea of beginning with the work of other students regardless of age, in order to illustrate processes and identify steps for self improvement and development in the quality of outcome would be fantastic. In an all through environment such as ours it would be a really exciting to involve older students taking on and helping to move forward the work of their younger peers, extending work such as this and developing it for their own benefit, while perhaps sharing and presenting new resources that can further enhance the learning and experiences not only of themselves but other students and the colleagues who are learning alongside them. Perhaps in closing my thoughts truly are running away with themselves... However in recycling these videos the Possibilities do seem truly endless.

5.3.09

Wallace and Gromit's Cracking Contraptions: Digital starters for Explaining Processes

A couple of weeks ago I posted some thoughts and starting points as we began working together on texts that explain processes how they work and how they are presented. This is something we have found students can find challenging, not describing the process but the aspect of the work that requires the use of passive voice, a commentary on action without personal involvement. The text type can very easily change from one to another depending on the use of pronoun for example

First of all Wallace or we pressed the big red button, and the arm came out.. places the author in the recount domain.
First of all you press the button places the author in the domain of instructional writing,

What we were aiming for was for the students to be able to describe a process as if they were looking in on events as the device does all the work while they commentated on the action.

Visualising and rehearsing this type of recording process is a real challenge, especially I find with youngsters who no matter how hard they try are in the middle of the experience. For this unit then we decided to use talk as the vehicle to engage with the process, and to enable the children to hear how the process sounded and from here to develop their writing skills.

The unit began with the children engaging with and exploring a number of explanatory texts and providing opportunities for the children to hear the differences between
  • recounts
  • instructions
  • and explanations

Texts that explain processes rarely exist in isolation, but are usually found as part of larger textual bodies. The texts we provided included longer textual pieces that had a process explained somewhere within in it. We were keen that these texts should not be just traditional paper based forms, and among the texts we provided was also a Video explanation about web search strategies from Commoncraft. This was an interesting tool, that really made us sit back and think. As with many such texts it opens with a general statement, but at times the tone and movement of the text meant it was tricky to distinguish between it and a set of instructions. Was the text explaining how a web search works, or providing tips on how to use a websearch more effectively. Actually it seemed to be doing both at different points. So what was it that differentiated the instructional part of the text from the explanation part. We used this video alongside other written texts to help us unpick the features that made one type of writing different from the other. This was then used to help us create a marking and review ladder to use when we began working on our own writing.

Talk for Writing: Rehearsing the Process Using Video

To frame and practice the process of writing an explanation we began with modelled and guided talk for writing ativities based on "The Tellyscope," an Aardman's Wallace and Gromit short. We watched the video together, and then spent time talking about the device, in its context. A wild and whacky tool for controlling the TV from the comfort of an arm chair. Next the sound was turned off and elements of the video used to focus on the process involved in operating the device, before in talking twos the students were encouraged to describe the sequence of events to each other. The process was played again and the children tried to commentate on what they could see happening, matching their commentary to onscreen action. At this point we also began to introduce the use of passive pronouns such as it, and the addition of time connectives to act as sentence openers and to extend the ways we could describe and link sections of the sentence to include causal connectives,

eg. A big red button is pressed which causes the arm of the chair to open. A ball is placed in the hand and pulling this back results in a spring being squashed down.

After rehearsing and engaging with the explanation in this way, the children were provided with flow charts containing frame captures from the film, that showed significant points in the process. The children worked in pairs following modelled writes and building on their their oral work to describe the stages in the process. Key to these tasks were choice of sentence openers and how they would join pairs of sentences that described cause and effect.

Having described the process the children were then encouraged to work together to create a short generalised opening statement for the explanation, saying what the device was for and who might find it useful, and to write their own headings for their written piece. The children also used computer based versions of the writing frames to re-present edit and improve their work against our success criteria.

Independent Have A Gos

With the guided and modelled part of the process completed and our marking ladders and rubrics developed, we watched together another Walace and Gromit short, The Snooze-a-tron, we had chosen to be our big write focus and stimulus.

This marvellous machine designed for the discerning chomper of cheese lulls its user to sleep by fluffing pillows and tucking in with ted, before the long suffering pooch becomes integrated within a sheep counting machine that will carry him off to the land of nod. As a home learning challenge the children were asked to design their own "snooze-a-tron" or "wake-a-tron," that they would use to frame an explanation text of their own.

The children responded marvellously to this, bringing in models, diagrams and sketches. Some students had begun to rename the suggested devices. I had a particular fondness for the machine known as the "Alarm Cluck," the name conjured up all sorts of ideas even before I found out how it actually worked. Again this series of sessions began with the students talking about their devices, explaining how they worked to their friends and rehearsing how and where they might use particular text features. Throughout the post are a few examples of the students engaged in this process. All that was left now was for the students to put into practice what they had been learning as a result of these activities.

During this unit of work a number of ICT tools were used to support first of all, the talk for writing process and also the student's presentation of written outcomes. These were developed from a series of Collect, Store, Prepare and Share activities.

  • The Common Craft and Wallace and Gromit videos were downloaded from You Tube to allow use of them in school.
  • The Wallace and Grommit videos were downloaded as MP4 files using the "get You Tube Video" bookmarklet mentioned in this previous post.
  • The MP4 files were opened in Quick Time Pro, enabling frame captures to be made. These images from the movie were used in the development of table top talk and writing frames, as well as in the making of IWB notebooks to help with sequencing and ordering.
  • Talk for writing frames were also made available on the school network so that students could use these to present their explanations, and facilitate further discussion and review of their texts.
  • Within the talk process children were also encouraged to use Podium as an audio recording device to help them present and hear as a reader the texts that they had been authoring.
Thanks to Aardman Animation for the inspiration, and Wallace and Gromit for their help in our learning process.

25.2.09

Great Multimodal Starting Points for Writing -Text Number 8 and 9

Would like to take credit for finding this movie, but I found it as a suggested tool on the Lancashire Grid For Learning's, website as frame and starting point for a unit of work on explanatory texts. The Shirt Machine by Jon Davis. Also on the Lancs site is a suggested plan for developing work around the video, linked to the new framework for Primary Literacy's longer unit structure.


get The Shirt Machine in HD on sph3re.tv

While thinking about this post a number of other possible digital texts began to spring to mind that could be used as talk for writing frames with this genre, in explaining processes.These include personal favourites such as Wallace and Grommit's Gracking Contraptions by Aardman's, that were included on The Curse of The Were-Rabbit DVD release, but can also be found as part of this Aardman Playlist onYouTube.

In reading, thinking about and comparing types of explanatory texts, we also used a downloaded CommonCraft video, displayed on a laptop in class,
as part of a carousel task today. Encouraging the students to use this alongside marking ladders to identify features used in this presentation type and to begin comparing it with other written explanations.

2.12.08

On Downloading Video from YouTube

As a teacher I frequently encounter videos on YouTube that I think would be great to use with students, but because of firewalls am unable to use directly from the web.

There are a number of ways that videos can be downloaded from YouTube to enable their use directly from your computer. I tend to use Zamzar, following the process described toward the end this post. I like Zamzar because

  • The site provides the facility for the video files to be converted and downloaded in a number of different formats. This is important as not all media players will play all file types.
  • When a file is ready, a link to the file is sent by email, allowing the file to be picked up and downloaded from school, within a 24 hour time period after reciept.
Today in my feeds this post by Tony Karrer, points to another option, a "bookmarklet" that can added to the links bar of Firefox, or added to favourites in IE, and then used to download YouTube Videos directly as mP4s, when visiting the host page. A nice tool and shortcut for anyone with Quick Time installed.

22.3.08

The Bayeux Tapestry

Yet another You Tube Video, but this time courtesy of Joe Dale's Blog.Here he has pointed readers to this amazing Animated version of the Bayeux Tapestry by David Newton, and additonal online resources from The Museum of reading.




Taking Joe's post a little further, I was just thinking from a Primary viewpoint what a fantastic starting point this could be for supporting and framing class based empathetic and historically based activities, with a multimedia or multimodal ICT based outcome. Using an extended literacy unit in the Autumn Term we worked with our Y3 students on something similar developing Digital Biographies and Podcasts about Henry VIII. This resource cries out for something a lttle special to happen to it after its use, building on the student's first hand experience and engagement with the medium to develop digital recounts, non chronological reports or persuasive texts as outcomes. Perhaps interviews with characters from the tapestry could be developed as incidental writing outcomes that lead to a class Podcast, maybe a News story live from the battle, or a diary/documentary/vodbox that follows one character as they travel through the tapestry to victory.

Using images from the online resource at the Museum of Reading Site, tools such as 2 create, 2 create a story, PhotoStory or Movie Maker, could be used alongside the classroom work students are engaged in to create a multimedia version of the story recounting the events, building on class based activity, perhaps resulting in a vodcast. A more ambitious project might be to take a "CommonCraft" type approach like the one I explored here, splitting the story into parts and challenging students as a talk for wirting project to work in groups as a class in planning out, scripting and making their own animated/narrated versions of the story as the outcome for an ongoing ICT unit, using photostory, digital blues/webcams and MovieMaker, editing the completed story together as a class. Thanks Joe.

Fancy using this video with your students, then I have provided some notes on how to download videos in different standalone formats from YouTube in this earlier post.

21.3.08

Technology Changes: Help Desk Fun From My Feeds

Through my feeds today I encountered these two YouTube videos.





I hope they entertained you as much as they did me, they certainly rang a few bells.

Thanks to Tony Karrer and Karl Kapp

18.3.08

The Common Craft Show: Some thoughts on Visual Story Telling and Animation

The Common craft Show, published by Lee and Sachi LeFever, has really helped me understand some of the principles and ideas I found tricky to explain to friends and colleagues, particularly blogs and wikis, and the principles behind RSS Feeds. During the Summer I was drawn into the "Twitterverse," following friends and fellow bloggers in between posts. An "enthusiastic lurker" perhaps more than a proactive participant, but nonetheless Twitter as a tool has fascinated me, like so many environments in the web2.0 world in terms of its hidden or not quite yet discovered potentials. It has among other things been used to facilitate audience participation at a number of conferences I have attended lately, through live publishing of comments and questions among other things during presentations and events, so when in my feeds and tweats I found the folk @ Commoncraft had made a video about Twitter, how it worked and how it was useful, I was quick to take a look.



This post is not about Twitter actually, sorry... Its more about the "CommonCraft" style and approach, and the additional videos I found in the catologue after watching the Twitter video and the inspiration that they evoked around the potential of this style of presentation for use in the classroom. As you can see the video presentation is chatty, friendly and I think enormously appealing. The professional homemade look and feel, I think lends them beautifully to a genre and style of animation and presentation that could be readily adapted and used to develop multimodal writing outcomes with students in the classroom.

My experiences with students, tell me how challenging amid the excitement of making a film students find taking time to frame shots, waiting for that hand to get out of the frame. It is usually not until the finished product, as they see it, is aired, that groans emerge about the hand in frame that shouldn't have been their. While watching the Commoncraft Show again this week, I have begun thinking about how often my intentions and desired outcomes may overcomplicate what is neccesary to enable the technology to fulfill its roles in class based animation activities. The students are usually happy with the work they make, and the outcomes they achieve excite and motivate them. I began wondering just how important in using audio and video as a writing medium it really is for students to be hindered by the issue of "hands in" productions. We all want quality outcomes to result from the work our students develop, but perhaps the question I have missed when thinking about animation projects in the classroom is why we were really doing them. What purpose will they serve? For me animation is about multimodal communication and storytelling, so maybe if this is what I want to achieve, then I should review this side of the process rather than dwelling on the technical aspects too much. Disney, Pixar and Aardman's animators, spend years honing their skills, and hours/months planning the outcomes and making the sets and environments in which they will set their stories. Perhaps their are other ways to develop situations where emergent learners can develop their understanding of the elements that make up the audio visual storytelling process. Ways that enable them to tell stories while they engage with and explore the nuances of the media and tools involved, and this is where the Common craft show came into my thinking.

I made some films with students in Y4 last year using the Stop Motion Process, and Stick Puppets to tell the story of the Ramayana. The project was split into scenes that we storyboarded in class and which the students went on to use in small groups to recount and tell different parts of the story as short stop motion clips. Their completed group video clips were later compiled as a class movie, by editing together on the IWB in Movie Maker. Communicating beyond the visual however was something the students found difficult to reconcile, and to support their story most drew on the familiar comic strip genre, including speech bubbles and captions to support their narrative. Because of our limited experiences at the time, time limitations for the projects and student eagerness to complete their work, the text elements were displayed for too short a time for their audience to see and appreciate them, but the idea was their. Animation as a storytelling process is incredibly complex, requiring more than the skills and knowledge of how to achieve motion, though in the emergent stages I think this is what the students find most exciting and appealing, the bringing to life of static and inanimate objects. While watching the Common Craft Show what struck me as powerful, was what might have happened if we had actually seen the video creation process as a digital writing outcome. Like "The Common Craft Show" this project used paper based hand drawn and screen printed cut outs. I have begun to ponder on how a "Common Craft" type approach, combining talk with the props we had developed as the "writing outcome" may have enabled text rehearsal and the bringing of these objects to life as a visual narrative.

A common craft type approach to using video and animation in the classroom seems to offer a powerful pedagogical tool, for linking some of the ideas I have explored in previous posts around multimodality and literacy development. Check out this description from The Commoncraft Blog where Lee describes

"How the workflow breaks down:

  • I create the first draft of the script and basic storyboard, we review it
  • We both edit the script, often concurrently using Google docs.
  • I create the illustrations
  • We walk through the storyboard and script together
  • In the studio, Sachi runs the camera and effects (animation/stop-action) and I direct the story
  • Sachi does all the video editing/finishing
  • I blog about it
In terms of our views of literacy and the writing process, what does this reveal about the complexities of digital text authoring. This reflects the complexities of a process based outcome, What Lies Beneath this situation, far outweighs the apparent simplicity of the outcome. Planning, drafting, , reworking/editing/revising, rehearsing, performing, evaluating, before re-editing, revision and publication; and throughout... Collaborating.

The process of oral storytelling, storyboarding and talk for writing we have begun to develop in support of "podcasting" seems very similar. Many of the materials the students develop to do this never see the light of day beyond the planning stage. Using this whiteboard based visual storytelling medium and process would I'm sure not only be really good fun but an interesting way to blend and evidence the role of talk for writing through practical activity and outcome. The added bonus is that using this medium as the writing outcome, we have courtesy of Common Craft a number of ready made models of the text form to draw on, share, evaluate and work with as a frame to hang the text development process on.

As a final soundbite, how about this project or one like it to link ideas from a science or geography project through ICT and an extended Literacy unit. How would you classify it? Is it a non chronological report, an explanatory or a Persuasive Text or does it encompass elements of all three?



How could we use this tool to enable students in taking ownership of and sharing their conceptual models or in bringing concept cartoons to life, perhaps using the process to explain pollination, photosynthesis or condensation? What about creating a set of instructions? Could we use the process to tell stories drawing on storyboards as writing media in their own right, with cut out characters and voice overs using digiblues. This would also be relatively easy to accomplish using digital cameras/ scanners and PhotoStory. How about using IWB presentations, capturing video through the smartboard recorder, with students adding narration through tools such as Movie Maker. The smartboard software could be installed for use as an application suite for this purpose on machines not attached to the whiteboard. This as you can tell has really got me thinking. What do you think?

16.3.08

Kiwi: by Dony Permedi

This fantastic animated short by Dony Permedi, in which a Kiwi seeks to fullfill his dream to fly, is a nondialogue based narrative that you might find useful as a starting point for talk for writing or for framing multimodal work. Doug Dickinson commenting on my posting of this clip through del.icio.us earlier this week recommends Kiwi as great for use within the Y 5 Unit 5 on Narrative.






Since I found this movie on You Tube, for anyone reading this post in school right now it is likely and unfortunate that you cannot see it. Here is a process that you can use to download this file in a format you can use locally on you computer.

To Download Kiwi

Follow this link to Kiwi on YouTube,
In the address bar of your browser, select, right click and copy the url.

Visit zamzar.com, this is a file conversion web site.
Click the download video tab
click in the "step 1 select files or url to convert, highlight and delete "http://", and then right click and paste the url for Kiwi, that you copied.
Click Drop Down Menu in box 2 to decide on the file format you would like, scroll to video and choose
.wmv for a format to play in MS media player
.mov for a Quick Time Movie
Click in Box 3 and enter your email address.
Press convert.

After Zamzar has done its thing you will be emailed a url from which you can download your converted version of the file.

This process should work in downloading any video from YouTube. However be aware that not all files on this site are considered suitable for use in schools and hence YouTubes inclusion in LA Firewall filter lists, as such e safety considerations must be applied to any decisions you make regarding the use of this process. My advice to colleagues in school would always be to review any material of this type that you wish to use in class, and to plan for and consider its roll as you would any other textual material.

Downloading, careful use and review of videos such as this in relation to purpose is key to success, as is the choice of any story or book based text. I have published a number of posts about how I have used video and images in class, but hope this one entitled Spot the Inference is useful in thinking about how you might use Kiwi.