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Showing posts with label KS2. Show all posts
Showing posts with label KS2. Show all posts

23.5.10

Riddle Me Ree! What a Difference a Name Makes.

Floor Turtles and Procedures..  Or Riddle me Rees?

I 've been working on an iterative unit of learning with some of our Lower Phase 2 students this term, that seeks to build on their previous work using Beebots.   The unit has focussed on
  • routes
  • giving and following instructions
  • developing procedures
  • and prediction and reasoning about shape, space and measure
while drawing on creative and imaginative work evolving through ongoing activities in class.

There is enormous potential for cross curricular activity using control based activity within the primary curriculum to engage with the concept of routes and navigation.  Younger students have enjoyed creating games based on programming the Beebot to navigate mazes, collect and sequence objects, moving the floor turtle from point a to point b with as few breaks in the programming structure as possible.  Moving to the Probot should not be that different it seems to me.  The process of inputting procedures may be new with the addition of a numerical keypad, but the type of game or activity can remain quite similar.

The students are currently engaged with a theme about Pirates... They are excited and stimulated by treasure maps (several making, designing and then aging these at home with their parents), huge wooden sailing ships, and the writing and using of riddles and clues, but one key tool was missing two weeks ago that would truly aid a successful pirate in navigating his/her ship, and unravelling and following the clues left for them.

In my first session with the students I decided to create floor compasses with them. What self respecting pirate would head out on treacherous seas and high adventure without one. This was an entirely give and go session
  • modelling how to use the Probot
  • inputting instructions with the keypad
  • how to clear memory when we had finished
  • use of the pen holder as a means to record outputs from the probot
  • observing input and output in action.  
This took a little longer than expected, creating the skeleton for the compass rose with the probot and pen was fairly straightforward, but the additional measuring and drawing tasks needed to create the rose from the skeleton were quite a challenge for the group.  Persevering and extending the session to allow for additional support, taking students out in small groups to complete the task however really paid off in terms of the student satisfaction and pleasure at their completed outcomes, and the discussion that evolved.  The students were asked to choose  3 colours with which to decorate their compass, and as they worked to identify the shapes and patterns they were creating within the rose.
  • What shapes could they see?
  • How many of each shape (triangles and quadrilaterals) could they find?
  • What was special about the shapes that touched?
  • Could they see any lines of symmetry within the shape?
  • Could they label the cardinal points of the compass?
  • What might be the names of the points in between? 
The completed compass roses have been trimmed, mounted and displayed as part of ongoing classroom work.  

During Literacy sessions the students have been working on writing riddles and solving clues.  To consolidate and link to this I decided to create some riddles that the Probot could be used to solve.  This would allow the students
  • to practice input independently, 
  • and to observe output.   
Each group was given a support sheet containing a series of "riddles," procedures, that when the Probot was programmed would result in the pen tracing particular shapes on large sheets of paper.  I hoped that the students would enjoy the task, but was not expecting the excitement that followed.  Changing the name of the task to "Riddle Me Ree, What can I be?" and adding the idea that this was "Pirate Challenge" that we needed to work on as a "Crew" really motivated the group. They wanted to be first to finish, but when pointed to the idea that finishing first was less important than accuracy in following clues they worked hard to organise themselves
  • Taking Turns to enter inputs
  • Checking that inputs were accurate, 
  • Correct where mistakes had been made, sometimes this involved deleting the whole procedure and beginning again, and for some groups who had spotted you could navigate the menu, only removing parts that were incorrect and correcting them.
The students were initially surprised by the idea that these instructions could produce recognisable shapes, but this further motivated them to see what the next procedure would produce.  Working with each group I encouraged them to look at what they were entering into the key pad, and the outcomes they had developed.  Could they predict what shape their next riddles might produce.

eg You had four sets of  fd 10 rt 90 this had produced a square.
     You had three sets of fd 10 rt 120 this produced a ?
     What might 6 sets of fd 10 rt 60 make?

The final riddles included repeat procedures, and the students had not had these explained to them, either what they were, or how to input these to the keypad.  This challenge was theirs, could they figure this out for themselves.  Several of the groups had few problems, but I have to admit to not actually explaining the how to any of the groups I worked with, yet they all managed to find out how for themselves, seeking help from others when they got stuck, another winner in this session.

To complete the challenge the students had to label the shapes with their names and add the riddle that had lead to the creation of the shape.  These too are ready for display, perhaps in the ICT space.  I realy like this activity and intend to adapt it when I begin using LOGO next term with Years 4 and 5.

This week the students began creating treasure island maps on large sheets of paper.  On these the students have again been encouraged to draw on their classroom work, to add mysterious and hazardous places with strange and spooky names.  I really want the students to add 10cm x 10 cm grids to these maps, though they may need some help with this reflecting on experiences with the floor compass, before using their floor compasses, their developing knowledge of input and output with the probot, their experiences of writing riddles and using my clues to create written directions to the mystery location of the treasure.  These will then be tested and evaluated by other students who will be challenged to use these clues to find where an imaginary X marks the spot.  Hopefully the students will be as excited and motivated by this challenge as they have been by the others.

16.10.09

"Its Magic!" IWB Rub to Reveal in a Phonics Session

Friday's are great with my timetable including a day with one of our younger Phase 2 classes.  The students all aged between 6 and 8 are Year 2 and 3 and a lively group.  Their day with me includes a focussed reading session, which for the last couple of weeks has involved using activities to investigate spelling and reading texts and words including the phonemes they have been working on during the week.  To help with this I have begun collecting images from the web, that we can use as a starting point for the sessions.

Some of the phoneme groups I still think are a little obscure, and image collections not easy to compile. This week for example we have been looking at the various graphemes that can be used to represent /er/.  The collection included things like ferns, birds, a teacher, a winner who came first in a race, a collection of words, a Whirlwind and  screen capture of a wordsearch.

The images were used as an introduction to the session, and as a way of re-engaging the students in listening for the sounds they had been learning about, or thinking about what each image might represent within the rhyming groups they were working on.  In addition however the images were also selected to support engagement with the main task, which was to work in pairs on a "phoneme Spotter" activity before sorting and grouping the words according to the graphemes they contained.  I was concerned that some of the words might be unfamiliar to some students, and hence the choice of a fern, though the choice of some images as visual metaphors, such as a flame for burn was also interesting allowing discussion of what fire or flame might have to do with the /er/ sound we were working on.

Previously I have printed or copied the phoneme spotters we are going to use to a smart board notebook, to act as a shared read before asking students to find and code words.  For some reason I decided last week to present the spotter covered by a layer of digital ink, and to make it into a "rub amd reveal" activity.  The students loved it, and were completely captured as the IWB eraser was dragged across the text slowly revealing the text a word or sentence/phrase at a time.  "It's magic!"  seemed to be the common consensus, and the looks on the student's faces who had obviously not seen this before was great.  This week when I was passing the class I was asked if I would be making the computer write stories again.  Moments like this are the kind of thing we live for and I was happy to oblige.

What was really interesting today was  though that element of "magic" remained, the students were now anticipating the text appearing and began to read along with the rubber as the text was revealed.  This offered some interesting opportunities to begin playing with the text,
  • skipping on and revealing words later in the text while leaving others preceding it hidden.  Discussing what might still be hidden under the ink before revealing this and testing our predictions.
  • Stopping to ask what might come next, before reading and checking our predictions
  • revealing a few letters or a few words from the next sentence and asking what might appear next.
  • Revealing the initial phonemes and final phonemes and asking which grapheme or sound picture will be under the ink to spell the word we were reading.
Putting the "magic" aside for the moment, engagement with the text in this way prior to the spotter activity, improved student familiarity with it, while the use of the images to begin meant some of the stranger vocabulary had been introduced.  In pairs I asked them to use their own versions of the text to identify the words that contained the /er/ graphemes or sound pictures, and then pulling the group together we began identifying how the /er/ sound could be written and where each grapheme usually appeared in words.


After this, the students were asked to test our ideas and generalisations by soritng the words they had found in a table.  The group was pulled together again for a final review with a "drag and drop" version of the table top task used to sort the words as a class and check against the work we had done.  While discussing how well our generalisations worked.  E.g did "ir" always go in the middle of words, and "er" always come at the end.  From the examples we had the rules seemed to work pretty well, even though I did introduce at least one example from our photos that didn't match, eg shirt, first, girl and bird followed our rule, but the fir tree didn't, however as a rule of thumb it worked pretty well.

I'm sure for many colleagues the structure of this session is more than familiar, however for me what was interesting was
  • How use of "Phonic Photos" or text related images helped re-engage the students with phoneme and grapheme groups introduced and even though metaphorical in nature how some of these prompted discussion and inferential work, while also helping introduce visually, unfamiliar vocabulary
  • How introducing the spotter as a whole class shared text, and in a slightly different way, using digital ink  and rub to reveal techniques opened possibilities to engage students with higher order reading skills such as prediction and deduction based around an accesible and manageable text chunk
  • How student response and motvation seemed to increase through the "magic" created by a relatively simple extension of a previous task by the addition of digital ink and use of the rub and reveal technique.