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Showing posts with label KS1. Show all posts
Showing posts with label KS1. Show all posts

27.7.11

Phonic Games and Zondle

From Zondle Newbie, to.. Big Smiles!
Really enjoying exploring Zondle and the more time I spend with it the more treasures I uncover.  Last year I had that rare treat of working across Key Stages 1 to 3, spending one day a week with students in a Year2/3 class.  One of the groups I worked with during the day had a Phonics and Spelling focussed session, if only I had known about Zondle then how much time I might have saved.

I am going to spend most of this post making a topic using Phase 1 and 2 phoneme/grapheme groups. I have made a number of resources already to support work with this cluster, both with students and as support material and template files to share with colleagues.  So forgive me as I play, think through a few aspects I want to share back at school and a few thoughts around CPD that might be needed to utilise this tool set or how they might be embedded not just as web based resources but also within classroom and IWB supported sessions.

Delving into the Quiz Builder

This morning I decided to investigate the more tab in the quiz builder tool, having watched some of the excellent video tutorials recommended by @ wayneholmes.  Amid the tools mentioned in the videos was "Zondle Builder," a tool that I thought Foundation and KS1 colleagues might find particularly exciting.  Zondle Builder currently in Beta, is a filtering tool to help quickly build phonic games and resources from an already populated database.  In the Builder, wordlists are organised initially, under these scheme headings as the first filter option, Jolly Phonics, Letters and Sounds, and High Frequency Words  (Dear Zondle would it be possible to include a filter for the so called "tricky words?").  This is the first time saver being able to identify with existing phonic programs in common use.  Items can be further filtered within each scheme by Phase (letters and Sounds), Word Set (High Frequency Words and Jolly Phonics).  So in two clicks I have been able to refine items very quickly,with further focus possible by refining word sets through other more specific filters, eg consonant and vowel sequencing.  Once filtered down to the specific word groups required, further tightening of the selection is possible by deselecting words from presented lists that I can exclude from my final quiz list.

On Getting Lost, and Learning from my Mistakes

I have to admit to getting a bit lost while trying to find the "Zondle Builder," but this was more to do with my "IKEA Man overzealousness" than Zondle itself...  Yet another if only... indeed if only I had rewatched the video, or waited another 30 seconds, the mist would have been cleared away.  Anyway, time wasn't wasted indeed I spent time exploring the contents of the more tab and created my first phonics quiz and games, in the process identifying a developmental task and key process I will need to revisit with colleagues, namely recording and saving audio for upload.  Anyway on with the post.

Here is my first game Phonic game SATPIN Quick Sand Bunny. 

zondle - games to support learning
This was created using an item from the more tab, the "Phonics- drag the letters to create graphemes that make up a word" question type

With the more tab open and my phoneme group "SATPIN" decided upon, I set about entering a list of all the Vowel consonant (VC) and consonant vowel consonant (CVC) words that I could think of using these phonemes.  These make up the question list to the left in the above screenshot.

Entering each word was achieved a phoneme at a time, selecting and clicking the phoneme keyboard (1), dragging the grapheme I needed from those listed in blue (2), before sequencing these on the "hangman type" space (3) by drag and drop.  On completing each word pressing the save question link added it to the quiz.  By repeating this process I created the word list for my quiz in between 10 and 15 minutes.  On returning to my topics, I was able to click on my quiz and select the game I wanted to use.

Sharing My Game

To share my game here I clicked the "embed this game in your site" link in the top right of the game window. There is a great video from Zondle explaining the process here.  However for class/school bloggers or VLE users rather than creating a web page, you will need to create the post or add a page element to house your game first.  After copying the code from the site as in the video, returning to your blog space or page element, you will need to view the page's HTML source.  Tools to do this are usually provided as a button option on the tool bar or as in blogger a tab.  With the HTML source/editor visible click into the text box, right click and select paste or holding down the control key and pressing the V key should paste the code where you chose to put it.

All VLEs and Blogging platforms are slightly different, so explanations here as within the video beyond the generic is difficult.  A little playing and mouse hovering will be necessary, perhaps even a delve into the help files might be useful in enabling you to find the tools you need.

Zondle Builder a Real Jewel

Moving on then it transpires that what I missed earlier was the floating "Zondle Builder" Button that appeared after I had clicked the More Tab.

Not quite as observant or sharp as I used to be maybe!

 Anyway clicking the Zondle Builder opens a page offering a 3 step process to making your phnonic or spelling game question.

In Step 1:  Select your quiestion type (how you would like the students to engage with your words.)
In Step 2: Use the filters to find and narrow down the word groups you would like to use and generate your word list.
Step 3: Press the add questions to topic button, a one step task that adds all words selected to the quiz/topic under creation.

Having explored the interface and with familiarity this was really quick to achieve.  From this again a number of games are now available to be played and shared.  As a treat for following my wittering this far, here is one of the game generated from the list above.



Variety is the Spice of Life

Thinking about using these activities, I can't see myself simply wanting to embed these phonic zondles in a web page, blog post or VLE and hoping the students will want to visit them.  As games they will stand alone for consolidation and practice, but would be even even more effective used as integral parts of Phonic sessions.


I had my word list prepared and in class will no doubt have a range of activities and tasks to use with the students.  Some of these will be whole class, small group or individual tasks.  Some will be practial, physical and because we are talking about sounds... heavily based in speaking and listening.  The tasks could involve physical objects, use of worksheets, the use of look and say with flash cards but having a particular personal vent towards embedding and using ICTs, I would also include the use of "multimodal" tasks, using dry wipe whiteboards as we work as a class around our IWB.  These activities would include
  • Phonic photosets and slideshows using images from the web, to represent words and phonemes.  
  • Odd one out shows using powerpoint slides and photograph, or present my phonemes in a variety of font styles to encourage recognition of the letter shape in a variety of forms.  
  • Rub and reveal and white on white activities having students predict which of our words letters will appear.  How do we know?
  • Using a set of "flash based" editable dice set up in my Notebook, to randomly generate graphemes, challenging students to spell words using them before collecting ideas sounding them out and reading these through using sound buttons.  
My Zondles would be interspersed among other tasks in support of these activities, accessed by opening live via links from my notebook or slideshows via the Zondle site, school VLE or class blog, spaces where the students (and parents/carers) know they can be visited for follow up at home, and hopefully building on the students enthusiasm from my class sessions. Zondle games can also be set as "competitions," so perhaps I could differentiate between the games I want to use in class and those I want the students to engage with outside of classroom time.  Throughout the phase or unit of work my quiz is developed around I could have a number of games visible using the "competition" perhaps offering prizes rewards to encourage engagement.

23.5.10

Riddle Me Ree! What a Difference a Name Makes.

Floor Turtles and Procedures..  Or Riddle me Rees?

I 've been working on an iterative unit of learning with some of our Lower Phase 2 students this term, that seeks to build on their previous work using Beebots.   The unit has focussed on
  • routes
  • giving and following instructions
  • developing procedures
  • and prediction and reasoning about shape, space and measure
while drawing on creative and imaginative work evolving through ongoing activities in class.

There is enormous potential for cross curricular activity using control based activity within the primary curriculum to engage with the concept of routes and navigation.  Younger students have enjoyed creating games based on programming the Beebot to navigate mazes, collect and sequence objects, moving the floor turtle from point a to point b with as few breaks in the programming structure as possible.  Moving to the Probot should not be that different it seems to me.  The process of inputting procedures may be new with the addition of a numerical keypad, but the type of game or activity can remain quite similar.

The students are currently engaged with a theme about Pirates... They are excited and stimulated by treasure maps (several making, designing and then aging these at home with their parents), huge wooden sailing ships, and the writing and using of riddles and clues, but one key tool was missing two weeks ago that would truly aid a successful pirate in navigating his/her ship, and unravelling and following the clues left for them.

In my first session with the students I decided to create floor compasses with them. What self respecting pirate would head out on treacherous seas and high adventure without one. This was an entirely give and go session
  • modelling how to use the Probot
  • inputting instructions with the keypad
  • how to clear memory when we had finished
  • use of the pen holder as a means to record outputs from the probot
  • observing input and output in action.  
This took a little longer than expected, creating the skeleton for the compass rose with the probot and pen was fairly straightforward, but the additional measuring and drawing tasks needed to create the rose from the skeleton were quite a challenge for the group.  Persevering and extending the session to allow for additional support, taking students out in small groups to complete the task however really paid off in terms of the student satisfaction and pleasure at their completed outcomes, and the discussion that evolved.  The students were asked to choose  3 colours with which to decorate their compass, and as they worked to identify the shapes and patterns they were creating within the rose.
  • What shapes could they see?
  • How many of each shape (triangles and quadrilaterals) could they find?
  • What was special about the shapes that touched?
  • Could they see any lines of symmetry within the shape?
  • Could they label the cardinal points of the compass?
  • What might be the names of the points in between? 
The completed compass roses have been trimmed, mounted and displayed as part of ongoing classroom work.  

During Literacy sessions the students have been working on writing riddles and solving clues.  To consolidate and link to this I decided to create some riddles that the Probot could be used to solve.  This would allow the students
  • to practice input independently, 
  • and to observe output.   
Each group was given a support sheet containing a series of "riddles," procedures, that when the Probot was programmed would result in the pen tracing particular shapes on large sheets of paper.  I hoped that the students would enjoy the task, but was not expecting the excitement that followed.  Changing the name of the task to "Riddle Me Ree, What can I be?" and adding the idea that this was "Pirate Challenge" that we needed to work on as a "Crew" really motivated the group. They wanted to be first to finish, but when pointed to the idea that finishing first was less important than accuracy in following clues they worked hard to organise themselves
  • Taking Turns to enter inputs
  • Checking that inputs were accurate, 
  • Correct where mistakes had been made, sometimes this involved deleting the whole procedure and beginning again, and for some groups who had spotted you could navigate the menu, only removing parts that were incorrect and correcting them.
The students were initially surprised by the idea that these instructions could produce recognisable shapes, but this further motivated them to see what the next procedure would produce.  Working with each group I encouraged them to look at what they were entering into the key pad, and the outcomes they had developed.  Could they predict what shape their next riddles might produce.

eg You had four sets of  fd 10 rt 90 this had produced a square.
     You had three sets of fd 10 rt 120 this produced a ?
     What might 6 sets of fd 10 rt 60 make?

The final riddles included repeat procedures, and the students had not had these explained to them, either what they were, or how to input these to the keypad.  This challenge was theirs, could they figure this out for themselves.  Several of the groups had few problems, but I have to admit to not actually explaining the how to any of the groups I worked with, yet they all managed to find out how for themselves, seeking help from others when they got stuck, another winner in this session.

To complete the challenge the students had to label the shapes with their names and add the riddle that had lead to the creation of the shape.  These too are ready for display, perhaps in the ICT space.  I realy like this activity and intend to adapt it when I begin using LOGO next term with Years 4 and 5.

This week the students began creating treasure island maps on large sheets of paper.  On these the students have again been encouraged to draw on their classroom work, to add mysterious and hazardous places with strange and spooky names.  I really want the students to add 10cm x 10 cm grids to these maps, though they may need some help with this reflecting on experiences with the floor compass, before using their floor compasses, their developing knowledge of input and output with the probot, their experiences of writing riddles and using my clues to create written directions to the mystery location of the treasure.  These will then be tested and evaluated by other students who will be challenged to use these clues to find where an imaginary X marks the spot.  Hopefully the students will be as excited and motivated by this challenge as they have been by the others.

16.10.09

"Its Magic!" IWB Rub to Reveal in a Phonics Session

Friday's are great with my timetable including a day with one of our younger Phase 2 classes.  The students all aged between 6 and 8 are Year 2 and 3 and a lively group.  Their day with me includes a focussed reading session, which for the last couple of weeks has involved using activities to investigate spelling and reading texts and words including the phonemes they have been working on during the week.  To help with this I have begun collecting images from the web, that we can use as a starting point for the sessions.

Some of the phoneme groups I still think are a little obscure, and image collections not easy to compile. This week for example we have been looking at the various graphemes that can be used to represent /er/.  The collection included things like ferns, birds, a teacher, a winner who came first in a race, a collection of words, a Whirlwind and  screen capture of a wordsearch.

The images were used as an introduction to the session, and as a way of re-engaging the students in listening for the sounds they had been learning about, or thinking about what each image might represent within the rhyming groups they were working on.  In addition however the images were also selected to support engagement with the main task, which was to work in pairs on a "phoneme Spotter" activity before sorting and grouping the words according to the graphemes they contained.  I was concerned that some of the words might be unfamiliar to some students, and hence the choice of a fern, though the choice of some images as visual metaphors, such as a flame for burn was also interesting allowing discussion of what fire or flame might have to do with the /er/ sound we were working on.

Previously I have printed or copied the phoneme spotters we are going to use to a smart board notebook, to act as a shared read before asking students to find and code words.  For some reason I decided last week to present the spotter covered by a layer of digital ink, and to make it into a "rub amd reveal" activity.  The students loved it, and were completely captured as the IWB eraser was dragged across the text slowly revealing the text a word or sentence/phrase at a time.  "It's magic!"  seemed to be the common consensus, and the looks on the student's faces who had obviously not seen this before was great.  This week when I was passing the class I was asked if I would be making the computer write stories again.  Moments like this are the kind of thing we live for and I was happy to oblige.

What was really interesting today was  though that element of "magic" remained, the students were now anticipating the text appearing and began to read along with the rubber as the text was revealed.  This offered some interesting opportunities to begin playing with the text,
  • skipping on and revealing words later in the text while leaving others preceding it hidden.  Discussing what might still be hidden under the ink before revealing this and testing our predictions.
  • Stopping to ask what might come next, before reading and checking our predictions
  • revealing a few letters or a few words from the next sentence and asking what might appear next.
  • Revealing the initial phonemes and final phonemes and asking which grapheme or sound picture will be under the ink to spell the word we were reading.
Putting the "magic" aside for the moment, engagement with the text in this way prior to the spotter activity, improved student familiarity with it, while the use of the images to begin meant some of the stranger vocabulary had been introduced.  In pairs I asked them to use their own versions of the text to identify the words that contained the /er/ graphemes or sound pictures, and then pulling the group together we began identifying how the /er/ sound could be written and where each grapheme usually appeared in words.


After this, the students were asked to test our ideas and generalisations by soritng the words they had found in a table.  The group was pulled together again for a final review with a "drag and drop" version of the table top task used to sort the words as a class and check against the work we had done.  While discussing how well our generalisations worked.  E.g did "ir" always go in the middle of words, and "er" always come at the end.  From the examples we had the rules seemed to work pretty well, even though I did introduce at least one example from our photos that didn't match, eg shirt, first, girl and bird followed our rule, but the fir tree didn't, however as a rule of thumb it worked pretty well.

I'm sure for many colleagues the structure of this session is more than familiar, however for me what was interesting was
  • How use of "Phonic Photos" or text related images helped re-engage the students with phoneme and grapheme groups introduced and even though metaphorical in nature how some of these prompted discussion and inferential work, while also helping introduce visually, unfamiliar vocabulary
  • How introducing the spotter as a whole class shared text, and in a slightly different way, using digital ink  and rub to reveal techniques opened possibilities to engage students with higher order reading skills such as prediction and deduction based around an accesible and manageable text chunk
  • How student response and motvation seemed to increase through the "magic" created by a relatively simple extension of a previous task by the addition of digital ink and use of the rub and reveal technique.




15.4.09

ICT in the Early Years

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Thanks to Anthony Evans for his recent post pointing to and sharing this inspirational web space. ICT in the Early Years is a fantastic resource, that exemplifies current practice at the Homerton Children's centre, in Cambridgeshire.

There is much to learn from a visit to this space for all of us about how ICTs can be exploited and embedded in support of daily classroom life. Throughout the space it is evident that ICTs do not stand alone here, but are viewed and used as part of a wider social and physical toolset to support and mediate the learning experiences of students and the pedagogy and practice of practitioners. Computers form part of roleplay areas, Cameras are used by students and professionals to capture activities, points of interest as well as to evidence, share and support review of learning. Software tools are carefully chosen to contextualise learning within real life situations for students, and utilised to create and share learning stories and colate and present assessment for learning materials within digital portfolios. Throughout the site materials developed are also offered for download and use in CPD.

The planning area of the site is a real boon as Early Years and Foundation Stage Principles are used to illustrate and exemplify potential uses for ICT tools. From my point of view as an ICT subject leader, with little to no foundation experience this is an extremely valuable resource. One that I can share with colleagues in school and that will help inform potential directions for ICT investment and development, support audit of current practice and aid as a starting point for planning next steps in our professional learning. Thanks to all at the Homerton Children's Centre involved in the development and sharing of this fantastic resource.

25.11.08

Storyphones... The Listening Station Evolves

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Thanks to Phil King from Ameeca, home of Storyphones for his visit today and providing update information on recent developments at the Storyphones Website. A reciprocal visit gave an opportunity to explore through video how colleagues are using these tools first hand, to support speaking and listening, MFL and outdoor learning. From a Key Stage 2 perspective these also offered some interesting opportunities for supporting differentiation and inclusion. Why not take a swing by and check out what the tool has to offer, and perhaps what my earlier excitement was about. Really hoping I can find the space in a buzy New Year to take a first hand look at BETT this year.

9.11.08

Diwali Resources from iBoard

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The resources created and presented by iBoard are always a treat and delight to use with students. This month's free feature has been no exception. I have had a number blog visitors and colleagues in and around school looking for resources and materials to use in supporting work on Diwali and advised them to check these out. Have fun.

15.7.08

Catapult Chicken And Talking For Reasoning

I was playing on the iboard site tonight and came across this brilliant activity in the maths trial Pack. First of all the name appealed, but then came the visuals. Picture three chickens, a stack of weights and a catapult! What to do? What to do? A serious Homer Moment arose, but with an inevitable outcome. As I expect any self respecting student would do, I put as many weights as possible on the trap door, loosed these on the catapult and then sat back as each chicken was thrust skyward beyond their roosts before, slowly drifting back to mother earth assisted by a parachute.

Putting aside for a moment the humour and obvious fun I had, my initial free and semi structured play engaged me in a series of trial and refinement processes, as I visually evaluated the effect that the simulated masses had on the catapult and its aility to raise the chickens to their roosts. Further play and I found myself estimating what masses would be needed to lift each of the three different chickens to various levels on the tree and this in itself became a bit of an art.

Devised as a tool to support problem solving in context with year 1 students (5-6yrs), "Catapult Chicken" is part of iBoard's developing tool kit to support the Primary Mathematics Framework in Foundation and Key Satge One. As with other tools developed by the team, beyond its surface entertainment value is a well thought out in, to solving problems with inbuilt space for teacher and student creativity, and oppportunities to extend the face value tasks through "talk for reasoning" and estimation.
  • How could we arange the chickens largest to smallest, in the branches?
  • How could we do this from top to bottom, or bottom to top?
  • How many weights might we need to boost the largest chilcken up to the middle branch?
  • What would need to happen if...? we wanted to get the large chicken to the top branch?
  • Can we order the chickens largest to smallest, bottom to top?
I like the possibilities presented by the game to differentiate activities iteratively through variation in the complexity of language use, while allowing visual modelling and discussion to take place around a shared text as we think and begin reasoning together.

The activity besides being really good fun, would work realy well with students working in pairs or individually during "give and go" main sessions interspersed with mini plenaries that followed on from free play. Here the children could also discuss and devise problems and challenges for the class to work on, with students sharing solutions on the IWB and explaining processes or giving reasons for their choices. I can also imagine some of the students in my current maths group enjoying the use of this tool to support modelled reasoning and estimation tasks in plenary sessions or as an introductory thinking activity and starting point for a puzzles and problems sessions. The environment I would suggest is one that in developing inclusion strategies, and thinking about what the learner needs is as applicable to the stage of development as it is to age. Perhaps I am only 7 at heart rather than a multiple of... but I loved it!

1.12.07

A Christmas present From iBoard

I used this set of resources primarily with students in Year 1 last year, though some of our older students also enjoyed playing with this fantastic collection of object based flash tools from the inspirational iBoard Team, at Electronic Blackboard.

Resources include
  • Christmas Shape and Space Activities
  • Getting ready for Christmas: (label and wrapping paper makers, dress up Santa, and mend or even "supe up"his sleigh, being among the tools available here)
  • Christmas Writing: (drag and Drop Writing frames for letters and so on)
  • and a collection of Christmas Shopping activities

There are 19 activities in all available to use free here, the students who used them loved the tools, I hope you do too, and that your experiences encourage you to explore further the fantastic Foundation and Key Stage One focussed tools they develop.